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Dryad Militant, huh?  Wow, that's a bit of a powerhouse.  And also, unfortunately, a bit of a rules headache.  Why? Because it has some very uninuitive interactions with a part of the rules that many players don't know about, called State-Based Actions.  What's a State Based Action (or SBA)? Its one of a list of things that happen in the game faster than any player can respond to them, and can affect things as small as a creature dying or as large as a player losing the game.     The full list of State Based Actions is available in the Magic The Gathering , section 704, and there are a whole slew of them. For example, the first one is "If a player has 0 or less life, he or she loses the game. "  Players are aware that somebody who runs out of life loses, but most of them aren't aware of exactly how it happens.  State-Based Actions happen any time a player would get priority, before that player actually does.  That means that, at the very least, SBAs happen after every time a spell or ability resolves, and at the start of every step and phase. SBAs do not use the stack like spells do; they simply happen without either player being given a chance to respond to them. The State Based Actions that are relevant to Dryad Militant are "If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event. " and "If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event. "* These are the two SBAs that will be responsible for Dryad Militant leaving the battlefield most often. In order to properly resolve this complicated rules tangle, you'll also need to know the exact details of how a spell resolves.  Or, more specifically, the detail that the very last part of a spell resolving is that spell leaving the stack, usually bound for the graveyard. Let's walk through some hypotheticals, shall we? 1) Player A has a Dryad Militant on the battlefield.  Player B taps three Swamps and announces a Murder, targeting the Dryad Militant. What happens? First, Murder goes onto the stack.  The Dryad Militant gets a sinking feeling, and can just tell that today is not going to be his day.  Murder starts resolving, and the card text on Murder is performed in order. "Destroy target creature. " . . . That was easy.  Dryad Militant is destroyed, and moved from the Battlefield to the Graveyard.  Murder runs out of card text, and the last thing that happens is that Murder leaves the Stack, headed for the Graveyard. Murder feels a little shy about this, since he's pretty certain he's doing something wrong, but nobody stops him as he walks down the hallway to the morgue, and he eventually gets there, pulls up a slab, and wonders why Snapcaster Mage is always late to their meetings. 2) Player A has a Dryad Militant on the battlefield.  Player B taps a Mountain and announces a Lightning Bolt, targeting the Dryad Militant. What happens? First, Lightning Bolt goes onto the stack. The Dryad Militant gets this weird feeling of Deja Vu, and could swear that this has all happened before. Lightning Bolt starts resolving, and the card text on it is performed in order. "Deal three damage to target creature. " . . . That was easy. Dryad Militant now has three damage marked on it, which is greater than it's current toughness. Lightning Bolt runs out of card text, and the last thing that happens is that Lightning Bolt leaves the stack.  However, as it's walking down the hallway, Dryad Militant steps out of a doorway in the hall and says "Sir, you need to come with us. "  Lightning Bolt gets whisked aside, has a hood put over it's head, and is never heard from again. At this point, a player would get priority, so State Based actions are checked. The game sees that Dryad Militant has lethal damage on him, tell's him that the long years of service are appreciated, pulls out an unregistered firearm, and disposes of him.  Dryad Militant moves to the Graveyard, a player gets priority, and the game progresses. 3)  Player A has a Dryad Militant on the battlefield.  Player B taps a Swamp and announces Tragic Slip, targeting the Dryad Militant. What happens? First of all, Tragic Slip goes on the stack. The Dryad Militant's younger brother decides that maybe he should have gone into the private sector, but realizes that it's far too late for that. Tragic Slip starts resolving and the card text on it is performed in order. "Target creature gets -1/-1 until the end of the turn. " Dryad Militant is now a 1/0 creature. Tragic Slip runs out of card text, and starts down the now well-traveled hallway. Dryad Militant stops it at the security checkpoint; later, activists will claim that there were color motivated reasons. A quick discussion, and Tragic Slip is pulled aside to be Exiled. At this point, a player would get priority, so State Based Actions are checked. The game sees that Dryad Militant has 0 toughness, so it sends the militant down the hallway to the morgue, where he gets to hang out with Murder and his older brother. 4)  Player A has a Dryad Militant on the battlefield.  Player B taps an Island and announces a Vapor Snag, targeting the Dryad Militant. What happens? First of all, Vapor Snag goes on the Stack. The youngest Militant child is in line this time. Vapor Snag starts resolving, and the card text on it is performed in order.  "Return target creature to it's owner's hand. " Dryad Militant disappears, whisked away in a cloud of smoke.  His superiors label him a deserter and put him on the no-fly list. "That creature's controller loses 1 life. " Life totals are adjusted accordingly. Vapor Snag runs out of card text, and heads down this previously restricted hallway.  The metal detector beeps as he walks through it, but there's no one there generic viagra uk supplies to hear it or care generic viagra uk supplies, so he continues all the way to the Graveyard.  Once there, Murder gets him a drink and they keep waiting for Snapcaster Mage.  A player gets priority, and the game progresses. So, having seen these examples, hopefully you'll have a better grasp of why Dryad Militant actually dies at different times, depending on how he's killed. Generic viagra uk supplies as a rough rule of thumb, any spell that says "destroy, " "exile, " or the like on it will still end up in the graveyard, while any spell that deals damage or lowers his toughness will end up exiled.  However, judges are your friends, and you should always be ready to call a judge if you're not 100% sure how to properly resolve a complicated interaction like these ones. * (Technically there are other's that apply. For example, it's possible to make Dryad Militant Legendary, such as with Leyline of Singularity.  If you then cast a Cackling Counterpart on it, the relevant State Based Action [generic viagra uk supplies] that destroys it is "If two or more legendary permanents with the same name are on the battlefield, all are put into their owners' graveyards. This is called the "legend rule. " If only one of those permanents is legendary, this rule doesn't apply. " And in this case, Cackling Counterpart will be exiled. )


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