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Semblance Anvil? Now that's interesting. . . Free stuff has always been a recipe for degenerate interactions. Look at Cascade, Affinity, or Storm. The Anvil doesn't actually make things free, but even a two mana reduction in costs can be as close to free as to not matter, provided it shows up in the right. To truly optimize for Anvil, though, you need to be playing multiple spells each turn. If you get a discount of just two mana, Semblance Anvil is an [card]Everflowing Chalice[/card] that costs an extra card and has more restrictions. At two spells a turn, you start see female viagra response a justifiable return, as you're basically getting a buy one, get one free sale on those Everflowing Chalices. But if you can play three or more spells each turn? Welcome to broken town. The first thought on using Semblance Anvil is to find some way to recur a single spell over and over. [card]Whispers of the Muse[/card] is a lot better at four, or even two mana. Buyback isn't in the format female viagra response, but combining [card]Aether Tradewinds[/card] with [card]Mnemonic Wall[/card] does a fair impression of [card]Capsize[/card] with Buyback. Following this train of thought, we'll want to include as many instants as possible, to optimize for Semblance Anvil. And since we want to be playing multiple spells each turn, as well as offsetting the lost card from the Imprint Semblance Anvil, we'll want to include as many cantrips as we can. [deck] 4 Semblance Anvil 4 Aether Tradewinds 4 Into the Roil 4 Jaces Ingenuity 4 Mysteries of the Deep 4 Twitch 4 Mnemonic Wall 4 Jace, the Mind Sculptor . . . [/deck] The choices start getting a bit anemic here. Tradewinds and Wall is a cute way of locking out an opponent, but the deck has no way to drop the cost of that interaction below six mana, which is a higher cost than any credible threat in the environment. Eventually, you're opponent will start dropping multiple threats, and you will cry and lose (not necessarily in that order). Boomerang with a cantrip is amazing (Kicker is an additional cost of the spell, so will be reduced by the Anvil), but does not a deck make, and does not make up for this obvious shortcoming.   Also, this deck hates to see additional copies of the Anvil, as most of the spells, even instants, won't see any benefit from it. I haven't given up on this particular path entirely, and exploring some additional colors, such as Red for Comet Storm, might be the proper path to follow. But the recursion with walls is an intriguing diversion to jump on at this point. Female viagra response [card] rite of replication[/card] with mnemonic wall doesn't bounce an opponent's permanent, but it does provide an infinite supply of blockers for only two mana each. What's more, it benefits from additional Semblance Anvils, allowing you to eventually recover additional spells and gain control of the game by Kicking the Rite of Replication. A deck designed around this idea might look something like: [deck] 4 Semblance Anvil 4 Rite of Replication 4 Mnemonic Wall 4 Foresee 2 Recurring Insight 2 Time Reversal 2 Ionas Judgement 4 Day of Judgement 4 Jace, the Mind Sculptor 3 Survival Cache 3 Call to Mind 4 Celestial Colonnade 4 Glacial Fortress 4 Sejiri Refuge 2 Plains 10 Island [/deck] This [female viagra response] is definitely a tap-out style control deck. But rather than presenting an optimal threat on curve each turn like current UW tap-out does (Jace, Elspeth, Baneslayer Angel, Sun Titan), this deck attempts to optimize mana through the use of several spells. Eventually, Rite of Replication with Kicker gets cast for a negligible amount of mana, letting you recur whatever additional spells you need. Forsee at two mana? Forsee twice (with Call to Mind) at five mana? Amazing! What about using Semblance Anvil in the new extended? Paying mana for cantrips is good, but playing no mana for cantrips is better. Extended post rotation gives us Elsewhere Flask, Prophetic Prism, and Kaleidestone as two mana artifacts that replace themselves, or free mana artifacts with an Anvil out. What cards like having that many artifacts out? Master of Etherium can get pretty big, and Time Sieve might even make an appearance. An extended Anvil deck might look a bit like this: [deck] 4 Semblance Anvil 4 Prophetic Prism 4 Elsewhere Flask 4 Kaleidestone 4 Howling Mine 4 Ethersworn Canonist 4 Master of Etherium 3 Grand Architect 2 Thopter Foundry 2 Time Sieve 2 Open the Vaults 2 Fieldmist Borderpost 2 Mistvein Borderpost 3 Plains 10 Island [/deck] Semblance Anvil hitting the battlefield in this deck lets you slam down any of your 12 free artifacts that immediately replace themselves, play free Howling Mines, Masters of Etherium for U, and generally do silly things. Bashing with an abnormally large creature is a viable way of smashing the opponents, as is churning out Thopters with Thopter Foundry and Grand Architect. Obviously none of these decklists are fully tuned, and some cards (like Survival Cache) may turn out to be complete junk. But hopefully this gives a least an idea of the kind of potential that a card like the Anvil brings to the table. Preorder them now, before people realize just how broken they can be.


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